Lane Wars is an RTS-like auto battler. Purchase buildings, balance your resources, and optimize your lanes to take down each round's enemy towers and base.
Each Attack Type has a damage multiplier versus every Defense Type. Greener = more damage, redder = less.
| Attack \ Defense | Light | Medium | Heavy | Swarm | Mech | Shielded | Bio | Fortified |
|---|---|---|---|---|---|---|---|---|
| Piercing | 1.5× | 1.3× | 1.8× | 0.7× | 1.2× | 0.8× | 1.0× | 0.5× |
| Slashing | 1.2× | 0.9× | 0.6× | 0.5× | 0.3× | 0.8× | 1.5× | 0.5× |
| Ballistic | 1.0× | 1.1× | 0.8× | 1.2× | 1.1× | 0.9× | 0.9× | 0.7× |
| Flame | 0.9× | 1.1× | 1.0× | 2.0× | 0.6× | 1.1× | 1.8× | 0.4× |
| Plasma | 1.1× | 1.2× | 0.9× | 1.0× | 1.4× | 2.0× | 0.7× | 1.2× |
| Toxic | 1.0× | 0.8× | 0.5× | 1.5× | 0.6× | 0.5× | 1.2× | 0.3× |
| Siege | 1.2× | 1.3× | 1.0× | 0.8× | 1.1× | 0.7× | 0.4× | 2.0× |
| Psionic | 1.0× | 1.0× | 0.9× | 1.1× | 0.8× | 1.5× | 1.2× | 0.6× |

Begin with 1 Knight in every lane.
Starts with 4 extra gold

Begin with 1 Archer in every lane.
All ranged units gain bonus range

Begin with a Barracks pre‑built in every lane.

Begin with 1 Spawning Pool in every lane.
All Tier 1 buildings produce two weaker units instead

Begin with 1 Marine in every lane.
Robot workers collect resources 20% more quickly

Begin with 1 Zealot in every lane.
Purchase banners in the shop and apply them to one of your gold towers to grant extra stats and effects to all units in that towers' lane.
Tier 1 buildings grant a bonus effect to any adjacent buildings
Tier 1 banners have a maximum of two low-effectiveness modifiers








Tier 2 units each have a special attack that they unleash once their mana bar has charged up
Tier 2 banners have a maximum of three medium-effectiveness modifiers

Attacks with a vicious sweeping attack that deals damage to multiple units

Fires a flaming arrow which explodes on impact, applying a fire DoT to nearby units



Attacks with a powerful psionic shot that deals damage to multiple units

Blinks backwards, allowing other frontline units to take aggro


Tier 3 units have a powerful default attack
Tier 3 banners have a maximum of four high-effectiveness modifiers

